Dreams Quest X Kucoin Exchange AMA Recap

AMA Recap

Dreams Quest
9 min readApr 1, 2022

In case you missed it, we have a complete recap of the Hollywoord writers of Dreams Quest — Michael Weiss and Richard Potter along with the co-founder Steve Good in an exclusive AMA with KuCoin Exchange.

⭐️How did you explain the 2 different types of your experience, from being a writer to creating a Dreams Quest game?

Michael Weiss — Hi, this is Michael Weiss — happy to be here. Thanks for having us on KuCoin — I think you’ve seen my credits and history. This is a new, fun chapter for me.

As for the question — I’ll say this. For movie writing, I am writing the narrative, I am plotting out the moves from start to finish. For Dreams Quest — that’s up to the player. We are creating a world, offering opportunities. The player writes their own story. So that’s the big difference.

Movies — it’s all planned out. DreamsQuest — how many fun twists and turns can we make available?

Then it’s up to you — go!

Richard Potter — Hi I am Richard Potter. First, thank you for inviting me here. It’s an honour.

One of the most amazing things we get to do in creating a game vs writing a movie is create opportunities for you, the player, to have experiences beyond anything you’ve ever seen. In a movie you’re watching. In a game it’s all about your choices. We provide the world. You get to decide what happens. That’s really exciting for us to think about as we imagine new worlds.

⭐️How and where do you get inspiration to write Dreams Quest?

Richard Potter- Knowing that there really are no limits to what a player can do in the game is really inspirational to us. But on top of that we have a spiritual element in this game which is something that hasn’t been done before.

Michael Weiss — We’re also trying to build some worlds that feel fresh. It’s called Dreams Quest — and that’s our goal. Can we make this feel dream like at times, offer visuals and stories that are something surprising.

So in terms of inspiration, We continue to challenge ourselves to think outside the box, use our imaginations, ,make sure for the user, it’s going to surprise and challenge your minds — not just following traditional game rules and scenarios.

Make this a DreamsVerse.

⭐️What are some of the challenges you come across during the process of writing and making of the videos? How did you overcome them?

Michael Weiss — I think this is about movies — what’s the challenges For movies, one of the main challenges is making everything add up — a movie is like a puzzle and it’s got to fit together and come to a solid ending.

For DQ — it’s a bit different. There are many moving parts — that have to fit together — but can twist and turn as the player goes along. So in building it — it’s like 50 different puzzles at once. It’s a 50 3D puzzles, putting them together, making sure they fit — but are also really elastic.

Richard Potter- Yeah, he’s right. When you are making a movie you have to plan for your ending when you’re writing the beginning. But in the game, we don’t know what the ending is. It is based on how you, the player, choose to play. What you do in the game determines the outcome. Oh, and to be clear, DQ is not a puzzle game.

Michael Weiss -There’s still one goal — but many ways to get there. So building this, that’s the challenge

Richard Potter- The game has a goal, of course. But your choices determine your experience.

Steve Good — For sure! We have many quests. Many ways a player can go. Many places they can go and visit.

⭐️If Dreams quest was made into a film, who would be your dream director?

Richard Potter- Wow! That’s interesting. I worked with Guillermo Del Toro a long time ago. I think he’d be amazing for this.

Steve Good — Richard is our writer who worked on the Scream franchise.

Richard Potter -Thank you, Steve.

I go back to Guillermo because of his imagination. Look at Pan Labyrinth, Devil’s Backbone, Mimic, he is a world builder. I wonder what someone like Stanley Kubric would do with it if here were alive.

Michael Weiss — I’ll throw a curveball. I would love Doug Liman. There’s a movie — a bit of a cult hit — Edge of Tomorrow.

But Edge of Tomorrow — it’s like a dream, the whole movie, you don’t know what’s real — you’re fighting something that seems like it’s unbeatable.

Richard Potter- Michaal and I used to see Doug Liman when we worked at Miramax/Dimension.

Michael Weiss — And you have to work together — and beat this time loop — to save the world. So to me — that would be interesting.

⭐️Hello sir, I am from Bangladesh, and I’m 21 years old. I am a literature curator and also try hard to write a few. And I would really love to be a writer by profession. But sir, the problem is that I can’t complete any of my stories properly, maybe because I am too impatient. So My question is for sir Richard Potter & sir Michael Weiss are you guys also ever faced this problem in your career? And what can I do to overcome this phase and shine my way?

Richard Potter — Good question. Everyone goes through this. Writing is not easy.

Getting to the end of a story is not easy. When you are preparing to write it’s important to spend time on your outline. The outline isn’t the fun part, but it’s where you figure out if you have a full story. If you don’t, that doesn’t mean give up. It means you need to look for where in the outline there is either a gap, or you took a wrong turn and didn’t leave yourself a way out or place to go. Look at your characters and think about what that character would do in the situation you created.

Know where you are going when you start. And think about your characters. Treat them as if they are real. By trusting my characters. I treat my characters as if they were real people and try to imagine how they would get out of a situation.

Michael Weiss — I teach writing at UCLA — I have similar advice. It’s the way to really feel out your story — so you don’t get stuck. Visualise the ending — write that out before you start — then work toward it hard — but at least it gives you a plan.

Talk it out with a friend — or friends. Don’t be shy — when you talk it out — some times that can free you up. Rather than just being by yourself, trying to have all the answers.

Steve Good — You mean the same way we have our writers calls every week right? talking it through, don’t just do it alone.

Michael Weiss — Yes! Like the Dream Team does it.

Community Questions

⭐️Your project name seems to be very interesting. Does it have any story behind it? Can you share us with the inspiron for approaching to this name?

Steve Good — The idea or name really came from the idea that we are creating a game where you awaken in a dream. You suddenly realise the dream is some sort of reality. You are in this spiritual awakened state. Nothing is familiar and yet everything seems familiar. You are in a new place, with a mission, challenges and have to figure out who you are and why are you there and what your mission is.

Richard Potter- Everyone has experiened in their own dreams the feeling that they are suddenly in a situation and have to figure out what is happening. In lucid dreaming you are aware that you are dreaming and have control of what you do. In this game, all of the elements of dream reality are there. It is somethign no one has experienced in a concrete way before. It really is a Dreams Quest.

⭐️Could you tell us what is that spiritual element in this game that hasn’t been done before?

Richard Potter- We’d love to. But we can’t. We can’t give that away at this point for the same reason they never reveal the plot of a Star Wars movie or Marvel movie.

Michael Weiss — Just know — we want this game to have some emotions and thought to it. So it takes more than just strength to succeed, it might take something different for our obstacles.

⭐️What interesting or unique aspects of the Dreams Quest lore do you think would hook the players into the game?

Richard Potter- There are transdimensional aspects to it. The physical locations are otherworldy. Environments that no one has ever experienced, and history that is mind bending and fascinating.

Michael Weiss — We want you to feel like you are moving through a variety of worlds — not just one.

⭐️What strategy will you implement to bring non-crypto-natives into your ecosystem? How do you keep a balance between developing the technology and also improving the value of your token?

Steve Good — This is a great question. The way we are building the game is to be mobile and to allow anyone to play. Why should we limit who can participate? Think of any game, they all have a beautiful UI and are easy to use. The difference is, we need to do some educating so that non-crypto players can understand how to withdraw coins to KuCoin or trade their assets/items (nfts) so that they can also gain value from their game play
a lot of that trading will be within game at a marketplace or tavern anyway. But we also know that if a player does want to withdraw, we have to make it as easy as possible, feel free to comment on the game development aspects and how crypto doesnt really matter in that way.

Richard Potter- All we care about when we are working is making the game fun and challenging. If the game is fun isn’t that really for everyone?

Michael Weiss — Frankly, Richard and I are both out of the community. This has to be fun for us — we need people like us to want to play it.

⭐️Can you list some killer features of this project that makes it ahead of its competitors? What is the competitive advantage your project has that you feel most confident about?

Steve Good — Let me answer that on the games side and then guys, you can talk about the writing aspects to make it unique.

On the games side, there are a few things we are doing that are really unique. Let me share a couple.

We see ourselves as the first game weaving in dynamic NFTs using light, sound, music and imagery unlike any NFT game ever completed before. Also as I hope you’ve seen, we are aiming to be the first game with an immersive storyline for gamers and built using blockchain. And finally we have some unique ideas on the tech side around aggregating how all gamers play to affect how an individual player may be affected. Think of it like how a collective consciousness can affect each other. So if everyone is playing a certain way, then the game can adjust to affect everyone. Its something on the tech side we are looking into

Richard Potter- On the game play side there is the spiritual element. There is whole character element of game play that is completely new.

About Dreams Quest

Dreams Quest is a games and entertainment company producing a variety of products to create an immersive gaming experience. Dreams Quest game is an RPG 3D game providing users with a PVE quest-based immersive experience. It is also the first-ever game designed with a metaverse-based economy, designed on the core principles of Play and Earn and Free-to-Play, where every in game asset is a dynamic NFT.

🛡 Join our quest today!

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Dreams Quest
Dreams Quest

Written by Dreams Quest

Diversified Media & Entertainment co. Building fantasy & dream-like content that is breath-taking & adventurous. Driving the soul to learn & explore even more.

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