Origins Game Mechanics: Power Glove
A deeper look into the world of Origins: the fall of Azoria with focus on Power Gloves and their abilities.
Welcome back to our game mechanics articles, Dreamers! This time we’ll talk about our Power gloves and how they’re meant to make your exploration of the world of Azoria a little bit safer. Let’s begin our adventure!
Power gloves share some similarities with the modular weapons. Each glove comes with a specific tier level. Each tier creates a level requirement for your Avatar, in return they offer more powerful buffs for your character.
Of course there is also rarity attached to each potential find. So keep your fingers crossed on finding those legendaries during your exploration of Azoria!
As we’ve mentioned in our previous article about modular weapons, power gloves have a special ability similar to the Modular Staff. Namely it comes with 2 crystal slots that unlock spells relevant to inserted crystals, which you can switch on the fly outside of combat in your inventory.
While they will offer some offensive spells, their main focus will be keeping you protected and healed during and out of combat.
After all, gloves are primarily meant to keep your hands safe. And maybe occasionally “persuade” your rival to a friendly duel with a “gentle” slap to the face (or the less satisfying “throwing down the gauntlet”).
Now for some spells you can acquire from adding an infused crystal to your power gloves:
If you’ve got a life force crystal attached to your power glove you’ll be able to cast Restoring Whispers spell, this will restore some of your health over the next few seconds and buy you precious time to “deal” with the troublesome encounters on your path or try to disengage completely.
If you’ve attached the power crystal, you will be able to cast Inner Breath and restore some of your stamina over a short period of time. This in turn should help you to either better avoid your opponents strikes or convince them by force to stop messing with you.
Staying safe should be a priority so get yourself a pair a.s.a.p. for that extra “staying power” for each encounter, while supplementing your “stopping power” with your modular staff. Balance in all things and all that!
Hope they’ll help you get through the more dangerous encounters during your exploration of Azoria, Dreamers!
Until next time!
About Dreams Quest
Dreams Quest is a diversified entertainment company building fantasy and dream-like content that is both breathtaking and adventurous, driving the soul to learn and explore even more.
Origins: The Fall of Azoria, is the first instalment of an open-world, action-adventure roleplaying game. Players will be confronted with a world fast deteriorating, and an existential threat facing Azoria that must be resolved. Players will face a variety of conflicts and must learn how to interact with the natural world to repair and heal what is broken.
Dreams Quest is building a unique world through mythology and story, whose sole purpose is to share ancient knowledge, to awaken the soul and to re-teach methods of healing and growth long since forgotten. The company is developing a range of content including film, TV, music and games.