Origins Game Mechanics: Modular Weapons

A deeper look into the world of Origins: the fall of Azoria game mechanics and lore

Dreams Quest
4 min readAug 1, 2023
Origins Game Mechanics: Modular Weapons

Origins Game Mechanics: Modular Weapons is here as promised in our last article.

Modular weapon, the term implies that it allows you to modify it in some way…

Indeed! Every “modular staff” is composed of three parts, so let’s break it down for you, shall we?

The head of your modular weapon, its main purpose is to determine whether you’ll be fighting in melee with the Blade

Single Two Edged Blade TIER X — NOT FINAL PRE ALPHA

or from a “safe” ranged distance with a Crystal Holder

Crystal Holder Tier X — NOT FINAL PRE ALPHA

Next is the grip, as the name implies, that’s the part which you grasp in your hands. Pretty straightforward, just make sure it doesn’t slip out.

Grip Tier X — NOT FINAL PRE ALPHA

And last but not least, we’ve got the base, as with all lengthy staff like weapons, it needs to be properly balanced. Reach is important in your combat engagements.

Base Tier X — NOT FINAL PRE ALPHA

Of course every weapon module will have associated stats with it, so make sure to pick the one that compliments your playstyle and looks the coolest.

By their powers combined… A modular staff is hence formed!

Each of the individual modules can be combined with ANY other modules. So any head, grip and base can be combined into a modular staff.

It’s important to note that before you are able to use your modular weapon, all parts HAVE to be present.

You won’t be able to wield individual parts as a weapon. Your modular staff has to be assembled first. After that? Switch out any part you wish to. That’s the basics!

A three part weapon, you might think, why all the hassle? Well, Dreamer, the most important part is what you can ADD to the individual modules of the weapon. The infused crystals.

Each crystal allows you to unlock a spell. So a single crystal gives you a chance to unlock three different spell abilities. One for the base, one for the grip or one for the head. Each spell is unique depending on the part and the crystal you choose. Experimentation will help you find your perfect playstyle.

There is also one more piece of your equipment that also is affected by the infused crystals, namely the glove.

We’ll talk about specifics in our Game Mechanics article sometime in the near future, so stay tuned Dreamers!

Modular Weapons and Power Gloves — NOT FINAL PRE ALPHA

About Dreams Quest

Dreams Quest is a diversified entertainment company building fantasy and dream-like content that is both breathtaking and adventurous, driving the soul to learn and explore even more.

Origins: The Fall of Azoria, is the first instalment of an open-world, action-adventure roleplaying game. Players will be confronted with a world fast deteriorating, and an existential threat facing Azoria that must be resolved. Players will face a variety of conflicts and must learn how to interact with the natural world to repair and heal what is broken.

Dreams Quest is building a unique world through mythology and story, whose sole purpose is to share ancient knowledge, to awaken the soul and to re-teach methods of healing and growth long since forgotten. The company is developing a range of content including film, TV, music and games.

Website | Twitter | Discord | Telegram | Facebook | Instagram | Youtube

--

--

Dreams Quest

Diversified Media & Entertainment co. Building fantasy & dream-like content that is breath-taking & adventurous. Driving the soul to learn & explore even more.